Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

Monday, November 9, 2015

The Quays of Lac-Carge: Steampunk and Gaslamp Intersect


How Can One Explain a Novel? I'm Not Sure One Can!


My latest opus, in all its glory!

How To Pigeonhole Classify Quays

I wrote Quays 5 years ago. It was when Steampunk and Gaslamp fantasy (the two genres which I waffle between classifying it as... Steampunk usually wins out) were much more fringe than they are now.

It was also when self-publishing was not as common as it is now.

Thematic Veins Running Through the Narrative

Commonalities

This novel features themes and tropes common to other pieces of my fiction: parents missing or dead; a childless main character; a personal goal or vendetta intersecting with a grand, world-shattering event; a totem or animal choosing the main character, and a sense that things don't always progress linearly in life.

Differences

A Male Main Character
Quays has differences, though. It is the only one of my novels with a male main character. I don't know why I wanted to write about him, but I just did. I felt like this character was male. In other words, there wasn't anything I could do about it after he first strolled into my head.

Science Fiction? Fantasy? Why Not Both!
Also, there is an intersection of science fiction and fantasy. My other works fall more into one side or the other. That is just how it came about. To be strict Steampunk, I believe many readers would say that a piece of fiction should not contain any fantasy. However, I have never been much for following rules (especially in my fiction), and so the novel contains elements of both genres.

Winter: A Character Unto Itself
A third thing that this novel contains is winter. It's a winter that has nothing to do with spells or evil Winter Witches, but it adds a plot element that becomes almost a character unto itself. Winter, for anyone that has lived in a cold climate, certainly can be just as deadly as a mortal enemy.

Compressed Timeframe
A fourth thing is that the novel takes place in just a few weeks, aside from the epilogue. My other novels tend to have much more of a grand sweep. The passage of time takes the place of winter in these other novels, again, until time itself becomes another character.

Humor and Light

Given the constraint of genre and time, plus the added stranglehold of bitter cold, Quays is filled with moments of true friendship, adventure, delight, beauty and love. It also has humor, a time or two almost as much as I could stand to give it without turning a scene into a farce. The dark, despairing, disgusting and desperate parts of this novel cried out for laughter to balance them out.

A Denouement and a Treatise on Friendship

I love Quays. Of course I would love it, I hope, having written it and published it.... And yet I can attest that some of the moments in this novel feature the kindest hearts and truest friendships I have ever written about. The main characters would die for each other, but would of course all much rather go on living together instead. This great-heartedness is a central point of the novel, and the characters' friendships go beyond family or master-servant, or even that of lovers, or any other easily classified relationship.

When a character saves the life of the person who has wronged him almost to death... well, that is the epitome of great-heartedness.

Thursday, September 3, 2015

Saving It All For Later...


...or, the Holding Your Cards Too Close To Your Chest Syndrome

Pocket Aces by John Morgan.
 Licensed under CC by 2.0. Edited from original.


When do you let out a choice detail in your writing? When it's absolutely needed, or when the reader wants it?

In my opinion, it's a fine line. A fine line that I sometimes fall off to one side or the other.

Sometimes a story does need some exposition at the beginning. Other times, the story demands that the details be portioned out carefully (mysteries and thrillers are classic examples).

"Readers want dirt, but they also want you to do the hard work of spreading it out and working it into their lawn for them."

One tendency I have noticed in my previous writing self is that when I had a unique idea or detail, such as a villain, I would sometimes try to show its effects well before I showed what it actually was. I used to think this was clever, or suspenseful. It does add suspense. Yet, my tendency was to reveal the details of that villain during the denouement. The problem with this strategy is that the denouement already has so much going on that the details I'd so carefully hoarded were somewhat lost in the excitement.

An assignment I've given myself in a novel I'm editing now, is to put those exciting villainous details into the narrative much earlier than I would naturally want to. There is no point in wasting my ideas I've so meticulously crafted.

All stories need structure. A truckload of details can't be dumped onto the front lawn of your story without consequences. Yet that same truckload of details also can't be hidden in the neighborhood for the frustrated reader to suss out. I guess where I'm going with this filthy metaphor is, that readers want dirt, but they also want you to do the hard work of spreading it out and working it into their lawn for them.

Where do you fall on the great reveal/hoard divide?

Friday, May 15, 2015

Narrative: Do You Overuse It?

Does This Character Frequent Your Fiction?

Narrative! It's very useful in its place, but as SF/F fans we've all read those behemoths whose narrator is the most prevalentand the most boringcharacter in the novel.

Don't get me wrong; I love detailed, long, involved novels. However, length shouldn't be a license to spew every detail of every happening in every country or planet of your universe all over the page. Instead, length should be used to develop your actual characters and reveal the plot.

"You don't have to hit your readers over the head with a huge iron chunk of narration to prove you've thoroughly conceived your world."

So, how to know if you're overutilizing The Evil Narrator?

Well, take a look at your first chapter, especially your first several pages. Are there huge chunks of paragraph? Is there no dialogue in sight? Then you may be overusing narrative. When does your MCor any charactershow up? If your answer is the first page, then you are probably getting right to your story. If there's no character for your readers to engage with, then you may want to rethink your first chapter approach.

In some ways, especially at the beginning stages of writing a novel, I find narrative to be easiest to write. I will sit down at the keyboard and out comes all this detail. It's fascinating, and I have a great time writing it, but in the end most of this narration is never used in the finished work. I'll either reveal the details in dialogue and action, or I'll keep it in mind to explain the structure of the world.

If you are confident in the structure and sense of your own SF/F world, your readers will trust you. You don't have to hit them over the head with a huge iron chunk of narration to prove you've thoroughly conceived your world. The most amazing novels are ones where the details of the worlds are revealed throughout the entire novel or novels. This takes patience and aforethought.

An example of excellence in world- (or galaxy-) building is Jack Vance's Oikumene. This galaxial structure is revealed throughout the five Demon Princes novels he wrote over the course of 17 years. A specific example of Vance's patience is the Rigel Concourse: 26 habitable planets orbiting the sun Rigel. Since such a solar system is probably impossible even in our vast galaxy, Vance explains it by saying that the planets were towed into perfect orbits by some advanced, now-vanished race. Yet, instead of instantly telling us ad nauseam about all the planets in the Concourse, he saves details of many of them for subsequent novels.

This patience can also be a gift to you, the writer. By leaving a few, choice details nebulous in your own mind, you can have the luxury of filling in those informational gaps with details that will best suit your evolving story.

Narration. Is it fun to write? Yes of course! All that creativity without the bossy characters getting in there and mucking around messing things up. Is it necessary? Yes, at some points narration is definitely vital. Yet, it's better to use characters and action to reveal most details of your well-conceived world rather than having your narrator brag all about it. Narration is best when it's a minor character.